Call of Duty4: Modern Warfare

 

I worked at Infinity Ward from February 2005 to May 2010.

 

Call of Duty 4: Modern Warfare (CoD4) was released on 11/05/07 for PC, Xbox 360 and PlayStation 3.

 

On CoD4, I primarily worked on the multiplayer team. I completed six levels that shipped with the game. Of those, Both Crash and Vacant were two of the three maps featured in the open Beta that preceded the release of the full game.

 

I also scripted the bulk of the SP level Ultimatum. The geometry was roughly in place already and I added more and reworked some areas for gameplay purposes. The stealth sections and final polish of the level were finished up by another Designer.

 

Below are the MP levels I worked on.


I took these levels from ideation to layout, block-in, entity work, detail work, optimization and bug fixing. For the detail phase I worked with our talented Art and FX departments.